.. py:currentmodule:: coc Miscellaneous ============= Graphics ~~~~~~~~ Badge ^^^^^ .. autoclass:: Badge() :members: :private-members: Icon ^^^^ .. autoclass:: Icon() :members: :private-members: Time ~~~~ Timestamp ^^^^^^^^^ .. autoclass:: Timestamp() :members: :private-members: TimeDelta ^^^^^^^^^ .. autoclass:: TimeDelta() :members: :private-members: Location ~~~~~~~~ .. autoclass:: Location() :members: :private-members: Enumerations ~~~~~~~~~~~~ The library provides some enumerations for certain types of strings, as well as orders for troops, spells and achievements that are used internally. All Elixir Troops ^^^^^^^^^^^^^^^^^ ordered as they appear in-game. .. data:: coc.ELIXIR_TROOP_ORDER All Dark Elixir Troops ^^^^^^^^^^^^^^^^^^^^^^ ordered as they appear in-game. .. data:: coc.DARK_ELIXIR_TROOP_ORDER All Siege Machines ^^^^^^^^^^^^^^^^^^ ordered as they appear in-game. .. data:: coc.SIEGE_MACHINE_ORDER All Super Troops ^^^^^^^^^^^^^^^^ ordered as they appear in-game. .. data:: coc.SUPER_TROOP_ORDER All Home Troops ^^^^^^^^^^^^^^^ ordered as they appear in-game. This is a combination of elixir, dark elixir and siege machine troops. This does not contain super troops. .. data:: coc.HOME_TROOP_ORDER All Builder Troops ^^^^^^^^^^^^^^^^^^ ordered as they appear in-game. .. data:: coc.BUILDER_TROOPS_ORDER All Elixir Spells ^^^^^^^^^^^^^^^^^ ordered as they appear in-game. .. data:: coc.ELIXIR_SPELL_ORDER All Dark Elixir Spells ^^^^^^^^^^^^^^^^^^^^^^ ordered as they appear in-game. .. data:: coc.DARK_ELIXIR_SPELL_ORDER All Spells ^^^^^^^^^^ ordered as they appear in-game. .. data:: coc.SPELL_ORDER All Heroes ^^^^^^^^^^ ordered as they appear in-game. .. data:: coc.HERO_ORDER All Pets ^^^^^^^^^^^^^^ ordered as they appear in-game. .. data:: coc.HERO_PETS_ORDER All achievements ^^^^^^^^^^^^^^^^ ordered as they appear in-game. .. data:: coc.ACHIEVEMENT_ORDER