coc

Getting Started

  • Logging In
  • Basic Client Interface
  • Events Client

Models

  • Clans
  • Players
  • Wars
  • Raids
  • Game Objects
  • Clan and Player Attributes
  • Miscellaneous

Advanced

  • Events
  • Game Data
  • Custom Classes
  • Utility Functions
  • Exceptions

Extensions

  • Full War Api Extension
  • Triggers Extension

Examples

  • Discord Bot
  • Events
  • War Logs
  • Import client everywhere

Miscellaneous

  • Index
  • Changelog
  • Migrating to coc.py v3.0
  • Migrating to coc.py v2.0
  • Migrating to coc.py v1.0
  • Acknowledgements
coc
  • Index

Index

B | C | D | E | F | G | I | P | R | W

B

  • builder_elixir (coc.Resource attribute)

C

  • coc.ACHIEVEMENT_ORDER (in module coc)
  • coc.BUILDER_TROOPS_ORDER (in module coc)
  • coc.DARK_ELIXIR_SPELL_ORDER (in module coc)
  • coc.DARK_ELIXIR_TROOP_ORDER (in module coc)
  • coc.ELIXIR_SPELL_ORDER (in module coc)
  • coc.ELIXIR_TROOP_ORDER (in module coc)
  • coc.HERO_ORDER (in module coc)
  • coc.HERO_PETS_ORDER (in module coc)
  • coc.HOME_TROOP_ORDER (in module coc)
  • coc.SIEGE_MACHINE_ORDER (in module coc)
  • coc.SPELL_ORDER (in module coc)
  • coc.SUPER_TROOP_ORDER (in module coc)
  • current_preparation (coc.WarRound attribute)
  • current_war (coc.WarRound attribute)

D

  • dark_elixir (coc.Resource attribute)
  • deco (coc.PlayerHouseElementType attribute)

E

  • elixir (coc.Resource attribute)

F

  • foot (coc.PlayerHouseElementType attribute)

G

  • gold (coc.Resource attribute)
  • ground (coc.PlayerHouseElementType attribute)

I

  • in_game_name (coc.Role attribute)

P

  • PlayerHouseElementType (class in coc)
  • previous_war (coc.WarRound attribute)

R

  • Resource (class in coc)
  • Role (class in coc)
  • roof (coc.PlayerHouseElementType attribute)

W

  • walls (coc.PlayerHouseElementType attribute)
  • WarRound (class in coc)

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