coc
Getting Started
Logging In
Basic Client Interface
Events Client
Models
Clans
Players
Wars
Raids
Game Objects
Clan and Player Attributes
Miscellaneous
Advanced
Events
Game Data
Custom Classes
Utility Functions
Exceptions
Extensions
Full War Api Extension
Triggers Extension
Examples
Discord Bot
Events
War Logs
Import client everywhere
Miscellaneous
Index
Changelog
Migrating to coc.py v3.0
Migrating to coc.py v2.0
Migrating to coc.py v1.0
Acknowledgements
coc
Index
Index
B
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C
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D
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E
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F
|
G
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I
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P
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R
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W
B
builder_elixir (coc.Resource attribute)
C
coc.ACHIEVEMENT_ORDER (in module coc)
coc.BUILDER_TROOPS_ORDER (in module coc)
coc.DARK_ELIXIR_SPELL_ORDER (in module coc)
coc.DARK_ELIXIR_TROOP_ORDER (in module coc)
coc.ELIXIR_SPELL_ORDER (in module coc)
coc.ELIXIR_TROOP_ORDER (in module coc)
coc.HERO_ORDER (in module coc)
coc.HERO_PETS_ORDER (in module coc)
coc.HOME_TROOP_ORDER (in module coc)
coc.SIEGE_MACHINE_ORDER (in module coc)
coc.SPELL_ORDER (in module coc)
coc.SUPER_TROOP_ORDER (in module coc)
current_preparation (coc.WarRound attribute)
current_war (coc.WarRound attribute)
D
dark_elixir (coc.Resource attribute)
deco (coc.PlayerHouseElementType attribute)
E
elixir (coc.Resource attribute)
F
foot (coc.PlayerHouseElementType attribute)
G
gold (coc.Resource attribute)
ground (coc.PlayerHouseElementType attribute)
I
in_game_name (coc.Role attribute)
P
PlayerHouseElementType (class in coc)
previous_war (coc.WarRound attribute)
R
Resource (class in coc)
Role (class in coc)
roof (coc.PlayerHouseElementType attribute)
W
walls (coc.PlayerHouseElementType attribute)
WarRound (class in coc)