Clients and Logging In

Logging In

A coc.py client instance can be created through the utility function, coc.login():

coc.login(email: str, password: str, client: Type[Union[coc.client.Client, coc.events.EventsClient]] = <class 'coc.client.Client'>, **kwargs) Union[coc.client.Client, coc.events.EventsClient]

Eases logging into the coc.py Client.

This function makes logging into the client easy, returning the created client.

Parameters
  • email (str) – Your password email from https://developer.clashofclans.com This is used when updating keys automatically if your IP changes

  • password (str) – Your password login from https://developer.clashofclans.com This is used when updating keys automatically if your IP changes

  • client – The type of coc.py client to use. This could either be a Client or EventsClient, depending on which you wish to use.

  • **kwargs – Any kwargs you wish to pass into the Client object.

coc.login_with_keys(*keys: str, client: Type[Union[coc.client.Client, coc.events.EventsClient]] = <class 'coc.client.Client'>, **kwargs) Union[coc.client.Client, coc.events.EventsClient]

Logs into the coc.py Client using premade keys from the developer site.

Unlike coc.login(), this login method will not automatically update and manage your keys, including when your IP address changes. It is recommended that you use the coc.login() method.

client = coc.login_with_keys("eabfcd.adk.token1", "eacjuth.haetg.token2", throttle_limit=20)
Parameters
  • *keys (str) – Keys or tokens as found from https://developer.clashofclans.com.

  • client – The type of coc.py client to use. This could either be a Client or EventsClient, depending on which you wish to use.

  • **kwargs – Any kwargs you wish to pass into the Client object.

Example

import coc

client = coc.login("email", "password", key_names="keys for my windows pc", key_count=5)

With the returned instance, you can complete any of the operations detailed below.

Special Parameters

This details special parameters passed to the Client which may have more than 1 option (True/False). Currently this only includes LoadGameData, but may be expanded in the future.

LoadGameData

class coc.LoadGameData(**kwargs)

Pass this into the load_game_data parameter of Client.

See game_data for more information.

Parameters
  • always (bool) – Whether to always inject game metadata into objects.

  • default (bool) – Always inject game metadata into objects, except when running events tasks.

  • startup_only (bool) – Never automatically inject game metadata into objects, but load it up on startup regardless for use with the load_game_data parameter of Client.get_player() or Client.parse_army_link().

  • never (bool) – Never inject game metadata, and don’t load it on startup.

Basic Client Interface

The following details all operations on the basic client instance.

class coc.Client(*, key_count: int = 1, key_names: str = 'Created with coc.py Client', key_scopes: str = 'clash', throttle_limit: int = 10, loop: Optional[asyncio.events.AbstractEventLoop] = None, correct_tags: bool = True, throttler: Type[Union[coc.http.BasicThrottler, coc.http.BatchThrottler]] = <class 'coc.http.BasicThrottler'>, connector=None, timeout: float = 30.0, cache_max_size: int = 10000, stats_max_size: int = 1000, load_game_data: coc.miscmodels.LoadGameData = <coc.miscmodels.LoadGameData object>, **_)

This is the client connection used to interact with the Clash of Clans API.

Parameters
  • key_count (int) – The amount of keys to use for this client. Maximum of 10. Defaults to 1.

  • key_names (str) – Default name for keys created to use for this client. All keys created or to be used with this client must have this name. Defaults to “Created with coc.py Client”.

  • throttle_limit (int) –

    The number of requests per token per second to send to the API. Once hitting this limit, the library will automatically throttle your requests.

    Note

    Setting this value too high may result in the API rate-limiting your requests. This means you cannot request for ~30-60 seconds.

    Warning

    Setting this value too high may result in your requests being deemed “API Abuse”, potentially resulting in an IP ban.

    Defaults to 10 requests per token, per second.

  • loop (asyncio.AbstractEventLoop, optional) – The asyncio.AbstractEventLoop to use for HTTP requests. An asyncio.get_event_loop() will be used if None is passed

  • correct_tags (bool) – Whether the client should correct tags before requesting them from the API. This process involves stripping tags of whitespace and adding a # prefix if not present. Defaults to True.

  • connector (aiohttp.BaseConnector) – The aiohttp connector to use. By default this is None.

  • timeout (float) – The number of seconds before timing out with an API query. Defaults to 30.

  • cache_max_size (int) – The max size of the internal cache layer. Defaults to 10 000. Set this to None to remove any cache layer.

  • load_game_data (LoadGameData) – The option for how coc.py will load game data. See initialising_game_data for more info.

loop

The loop that is used for HTTP requests

Type

asyncio.AbstractEventLoop

Methods:

close()

Closes the HTTP connection

create_army_link(**kwargs)

Transform troops and spells into an in-game army share link.

dispatch(event_name, *args, **kwargs)

Dispatches an event listener matching the event_name parameter.

get_clan(tag[, cls])

Get information about a single clan by clan tag.

get_clan_labels(*[, limit, before, after])

Fetch all possible clan labels.

get_clan_war(clan_tag[, cls])

Retrieve information about clan’s current clan war

get_clan_wars(clan_tags[, cls])

Retrieve information multiple clan’s current clan wars

get_clans(tags[, cls])

Get information about multiple clans by clan tag.

get_current_war(clan_tag[, cwl_round, cls])

Retrieve a clan’s current war.

get_current_wars(clan_tags[, cls])

Retrieve information multiple clan’s current wars.

get_hero(name[, level, townhall])

Get an uninitiated Hero object with the given name.

get_league(league_id)

Get league information

get_league_group(clan_tag[, cls])

Retrieve information about clan’s current clan war league group.

get_league_named(league_name)

Get a location by name.

get_league_war(war_tag[, cls])

Retrieve information about a clan war league war.

get_league_wars(war_tags[, clan_tag, cls])

Retrieve information about multiple league wars

get_location(location_id)

Get information about specific location

get_location_clans([location_id, limit, …])

Get clan rankings for a specific location

get_location_clans_versus([location_id, …])

Get clan versus rankings for a specific location

get_location_named(location_name)

Get a location by name.

get_location_players([location_id, limit, …])

Get player rankings for a specific location

get_location_players_versus([location_id, …])

Get player versus rankings for a specific location

get_members(clan_tag[, cls])

List clan members.

get_pet(name[, level, townhall])

Get an uninitiated Pet object with the given name.

get_player(player_tag[, cls, load_game_data])

Get information about a single player by player tag.

get_player_labels(*[, limit, before, after])

Fetch all possible player labels.

get_players(player_tags[, cls, load_game_data])

Get information about a multiple players by player tag.

get_season_rankings(league_id, season_id)

Get league season rankings.

get_seasons([league_id])

Get league seasons.

get_spell(name[, level, townhall])

Get an uninitiated Spell object with the given name.

get_troop(name[, is_home_village, level, …])

Get an uninitiated Troop object with the given name.

get_warlog(clan_tag[, cls])

Retrieve a clan’s clan war log.

login(email, password)

Retrieves all keys and creates an HTTP connection ready for use.

login_with_keys(*keys)

Retrieves all keys and creates an HTTP connection ready for use.

parse_army_link(link)

Transform an army link from in-game into a list of troops and spells.

reset_keys([number_of_keys])

Manually reset any number of keys.

search_clans(*[, name, war_frequency, …])

Search all clans by name and/or filtering the results using various criteria.

search_leagues(*[, limit, before, after])

Get list of leagues.

search_locations(*[, limit, before, after])

List all available locations

verify_player_token(player_tag, token)

Verify player API token that can be found from the game settings.

close() None

Closes the HTTP connection

Transform troops and spells into an in-game army share link.

Note

You must have Troop and Spell game metadata loaded in order to use this method. This means load_game_metadata of Client must be anything but LoadGameData.never.

Example

link = client.create_army_link(
            barbarian=10,
            archer=20,
            hog_rider=30,
            healing_spell=3,
            poison_spell=2,
            rage_spell=2
        )
print(link)  # prints https://link.clashofclans.com/en?action=CopyArmy&army=u0x10-1x20-11x30s1x3-9x2-2x2
Parameters

**kwargs – Troop name to quantity mapping. See the example for more info. The troop name must match in-game exactly, and is case-insensitive. Replace spaces (” “) with an underscore. The quantity must be an integer.

Raises

RuntimeError – Troop and Spell game metadata must be loaded to use this feature.

Returns

The army share link.

Return type

str

dispatch(event_name: str, *args, **kwargs) None

Dispatches an event listener matching the event_name parameter.

await get_clan(tag: str, cls: Type[coc.clans.Clan] = <class 'coc.clans.Clan'>, **kwargs) coc.clans.Clan

Get information about a single clan by clan tag.

Clan tags can be found using clan search operation.

Parameters

tag (str) – The clan tag to search for.

Raises
  • TypeError – The cls parameter must be a subclass of Clan.

  • NotFound – No clan was found with the supplied tag.

  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

The clan with provided tag.

Return type

Clan

await get_clan_labels(*, limit: Optional[int] = None, before: Optional[str] = None, after: Optional[str] = None) List[coc.miscmodels.Label]

Fetch all possible clan labels.

Parameters
  • limit (int) – The number of results to fetch.

  • before (str, optional) – For use with paging. Not implemented yet.

  • after (str, optional) – For use with paging. Not implemented yet.

Raises
  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

A list of all possible clan labels.

Return type

List[Label]

await get_clan_war(clan_tag: str, cls: Type[coc.wars.ClanWar] = <class 'coc.wars.ClanWar'>, **kwargs) coc.wars.ClanWar

Retrieve information about clan’s current clan war

Parameters

clan_tag (str) – The clan tag to search for.

Raises
Returns

The clan’s current war.

Return type

ClanWar

get_clan_wars(clan_tags: Iterable[str], cls: Type[coc.wars.ClanWar] = <class 'coc.wars.ClanWar'>, **kwargs) AsyncIterator[coc.wars.ClanWar]

Retrieve information multiple clan’s current clan wars

This returns a coc.WarIterator which fetches the requested wars in parallel.

Note

This will skip any clans who have a private war-log.

Note

This will not fetch any CWL wars. Use Client.get_current_wars() for that.

Example

tags = [...]
async for clan_war in Client.get_clan_wars(tags):
    print(clan_war.opponent)
Parameters

clan_tags (Iterable[str]) – An iterable of clan tags to search for.

Raises
Yields

ClanWar – A war matching one of the tags requested.

get_clans(tags: Iterable[str], cls: Type[coc.clans.Clan] = <class 'coc.clans.Clan'>, **kwargs) AsyncIterator[coc.clans.Clan]

Get information about multiple clans by clan tag. Refer to Client.get_clan for more information.

This returns a ClanIterator which fetches the requested clan tags in parallel.

Example

tags = [...]
async for clan in client.get_clans(tags):
    print(clan.name)
Parameters

tags (Iterable[str]) – An iterable of clan tags to search for.

Raises

TypeError – The cls parameter must be a subclass of Clan.

Yields

Clan – A clan matching one of the tags requested.

await get_current_war(clan_tag: str, cwl_round: coc.enums.WarRound = WarRound.current_war, cls: Type[coc.wars.ClanWar] = <class 'coc.wars.ClanWar'>, **kwargs) Optional[coc.wars.ClanWar]

Retrieve a clan’s current war.

Unlike Client.get_clan_war or Client.get_league_war, this method will search for a regular war, and if the clan is in notInWar state, search for a current league war.

This simplifies what would otherwise be 2-3 function calls to find a war.

If you don’t wish to search for CWL wars, use Client.get_clan_war().

This method will consume the PrivateWarLog error, instead returning None.

Note

You can differentiate between a regular clan war and a clan war league (CWL) war by using the helper property, ClanWar.is_cwl.

Parameters
  • clan_tag (str) – An iterable of clan tag to search for.

  • cwl_round (WarRound) – An enum detailing the type of round to get. Could be coc.WarRound.previous_war, coc.WarRound.current_war or coc.WarRound.preparation. This defaults to coc.WarRound.current_war.

Raises
Returns

The clan’s current war. Could be None.

If the clan is in CWL, the league group can be accessed via ClanWar.league_group.

If you pass in a WarRound and that round doesn’t exist (yet), this will return None.

Return type

ClanWar

get_current_wars(clan_tags: Iterable[str], cls: Type[coc.wars.ClanWar] = <class 'coc.wars.ClanWar'>, **kwargs) AsyncIterator[coc.wars.ClanWar]

Retrieve information multiple clan’s current wars.

See Client.get_current_war() for more information.

This returns a CurrentWarIterator which fetches the requested clan tags in parallel.

Note

This will skip any clans who have a private war-log.

Note

This will fetch CWL wars, which may result in a slower operation due to multiple API calls. If you only wish to get regular wars, consider Client.get_clan_wars().

Example

tags = [...]
async for war in Client.get_current_wars(tags):
    print(war.type)
Parameters

clan_tags (Iterable[str]) – An iterable of clan tags to search for.

Raises

TypeError – The cls parameter must be a subclass of ClanWar.

Yields

ClanWar – The clan war of a requested tag.

get_hero(name: str, level: int = None, townhall: int = None) Optional[Union[Type[Hero], Hero]]

Get an uninitiated Hero object with the given name.

Note

You must have Hero metadata loaded in order to use this method. This means load_game_metadata of Client must be anything but LoadGameData.never.

Note

Please see game_data for more info on how to use initiated vs uninitiated models.

Example

hero = client.get_hero("Archer Queen")

for level, cost in enumerate(hero.upgrade_cost, start=1):
    print(f"{hero.name} has an upgrade cost of {cost} at Lv{level}")
Parameters
  • name (str) – The hero name, which must match in-game exactly, but is case-insensitive.

  • level (Optional[int]) – The level to pass into the construction of the Hero object. If this is present this will return an initiated_objects.

  • townhall (Optional[int]) – The TH level to pass into the construction of the Hero object. If this is None, this will default to the TH level the level parameter is unlocked at.

Raises

RuntimeError – Hero game metadata must be loaded to use this feature.

Returns

If level is not None, this will return an initiated_objects otherwise, this will return an uninitiated_objects

If the hero is not found, this will return None.

Return type

Hero

await get_league(league_id: int) coc.miscmodels.League

Get league information

Parameters

league_id (str) – The League ID to search for.

Raises
  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

  • NotFound – No league was found with the supplied league ID.

Returns

The league with the requested ID

Return type

League

await get_league_group(clan_tag: str, cls: Type[coc.wars.ClanWarLeagueGroup] = <class 'coc.wars.ClanWarLeagueGroup'>, **kwargs) coc.wars.ClanWarLeagueGroup

Retrieve information about clan’s current clan war league group.

Parameters

clan_tag (str) – The clan tag to search for.

Raises
  • TypeError – The cls parameter must be a subclass of ClanWarLeagueGroup.

  • NotFound – No clan was found with the supplied tag.

  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception. This may be due to an API bug whereby requesting the league group of a clan searching for a CWL match will time out.

Returns

The clan’s war league group.

Return type

ClanWarLeagueGroup

await get_league_named(league_name: str) Optional[coc.miscmodels.League]

Get a location by name.

This is somewhat equivilant to

leagues = await client.search_leagues(limit=None)
return utils.get(leagues, name=league_name)
Parameters

league_name (str) – The league name to search for

Raises
  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

The first location matching the location name. Could be None if not found.

Return type

League

await get_league_war(war_tag: str, cls: Type[coc.wars.ClanWar] = <class 'coc.wars.ClanWar'>, **kwargs) coc.wars.ClanWar

Retrieve information about a clan war league war.

Parameters

war_tag (str) – The league war tag to search for.

Raises
Returns

The league war assosiated with the war tag

Return type

ClanWar

get_league_wars(war_tags: Iterable[str], clan_tag: Optional[str] = None, cls: Type[coc.wars.ClanWar] = <class 'coc.wars.ClanWar'>, **kwargs) AsyncIterator[coc.wars.ClanWar]

Retrieve information about multiple league wars

This returns a LeagueWarIterator which fetches the requested clan tags in parallel.

Example

tags = [...]
async for league_war in Client.get_league_wars(tags):
    print(league_war.opponent)
Parameters
  • war_tags (Iterable[str]) – An iterable of war tags to search for.

  • clan_tag (str) – An optional clan tag. If present, this will only return wars which belong to this clan.

Raises

TypeError – The cls parameter must be a subclass of ClanWar.

Yields

ClanWar – A war matching one of the tags requested.

await get_location(location_id: int) coc.miscmodels.Location

Get information about specific location

Parameters

location_id (int) – The Location ID to search for.

Raises
  • NotFound – No location was found with the supplied ID.

  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

The requested location.

Return type

Location

await get_location_clans(location_id: int = 'global', *, limit: Optional[int] = None, before: Optional[str] = None, after: Optional[str] = None) List[coc.clans.RankedClan]

Get clan rankings for a specific location

Parameters
  • location_id (int) – The Location ID to search for. Defaults to all locations (global).

  • limit (int) – The number of results to fetch.

  • before (str, optional) – For use with paging. Not implemented yet.

  • after (str, optional) – For use with paging. Not implemented yet.

Raises
  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

The top clans for the requested location.

Return type

List[RankedClan]

await get_location_clans_versus(location_id: int = 'global', *, limit: Optional[int] = None, before: Optional[str] = None, after: Optional[str] = None) List[coc.clans.RankedClan]

Get clan versus rankings for a specific location

Parameters
  • location_id (int) – The Location ID to search for. Defaults to all locations (global).

  • limit (int) – The number of results to fetch.

  • before (str, optional) – For use with paging. Not implemented yet.

  • after (str, optional) – For use with paging. Not implemented yet.

Raises
  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

The top versus-clans for the requested location.

Return type

List[RankedClan]

await get_location_named(location_name: str) Optional[coc.miscmodels.Location]

Get a location by name.

This is equivalent to:

locations = await client.search_locations(limit=None)
return utils.get(locations, name=location_name)
Parameters

location_name (str) – The location name to search for

Returns

The first location matching the location name.

Return type

Location

await get_location_players(location_id: int = 'global', *, limit: Optional[int] = None, before: Optional[str] = None, after: Optional[str] = None) List[coc.players.RankedPlayer]

Get player rankings for a specific location

Parameters
  • location_id (int) – The Location ID to search for. Defaults to all locations (global).

  • limit (int) – The number of results to fetch.

  • before (str, optional) – For use with paging. Not implemented yet.

  • after (str, optional) – For use with paging. Not implemented yet.

Raises
  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

The top players for the requested location.

Return type

List[RankedPlayer]

await get_location_players_versus(location_id: int = 'global', *, limit: Optional[int] = None, before: Optional[str] = None, after: Optional[str] = None) List[coc.players.RankedPlayer]

Get player versus rankings for a specific location

Parameters
  • location_id (int) – The Location ID to search for. Defaults to all locations (global).

  • limit (int) – The number of results to fetch.

  • before (str, optional) – For use with paging. Not implemented yet.

  • after (str, optional) – For use with paging. Not implemented yet.

Raises
  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

The top versus players for the requested location.

Return type

List[RankedPlayer]

await get_members(clan_tag: str, cls: Type[coc.players.ClanMember] = <class 'coc.players.ClanMember'>, **kwargs) List[coc.players.ClanMember]

List clan members.

This is equivilant to (await Client.get_clan('tag')).members.

Parameters

clan_tag (str) – The clan tag to search for.

Raises
Returns

A list of members in the clan.

Return type

List[ClanMember]

get_pet(name: str, level: int = None, townhall: int = None) Optional[Union[Type[Pet], Pet]]

Get an uninitiated Pet object with the given name.

Note

You must have Pet metadata loaded in order to use this method. This means load_game_metadata of Client must be anything but LoadGameData.never.

Note

Please see game_data for more info on how to use initiated vs uninitiated models.

Example

troop = client.get_pet("Electro Owl")

for level, cost in enumerate(pet.upgrade_cost, start=1):
    print(f"{pet.name} has an upgrade cost of {cost} at Lv{level}")
Parameters
  • name (str) – The pet name, which must match in-game exactly, but is case-insensitive.

  • level (Optional[int]) – The level to pass into the construction of the Pet object. If this is present this will return an initiated_objects.

  • townhall (Optional[int]) – The TH level to pass into the construction of the Pet object. If this is None, this will default to the TH level the level parameter is unlocked at.

Raises

RuntimeError – Pet game metadata must be loaded to use this feature.

Returns

If level is not None, this will return an initiated_objects otherwise, this will return an uninitiated_objects

If the pet is not found, this will return None.

Return type

Pet

await get_player(player_tag: str, cls: Type[coc.players.Player] = <class 'coc.players.Player'>, load_game_data: Optional[bool] = None, **kwargs) coc.players.Player

Get information about a single player by player tag. Player tags can be found either in game or by from clan member lists.

Parameters

player_tag (str) – The player tag to search for.

Raises
  • TypeError – The cls parameter must be a subclass of Player.

  • NotFound – No player was found with the supplied tag.

  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

The player with the tag.

Return type

Player

await get_player_labels(*, limit: Optional[int] = None, before: Optional[str] = None, after: Optional[str] = None) List[coc.miscmodels.Label]

Fetch all possible player labels.

Parameters
  • limit (int) – The number of results to fetch.

  • before (str, optional) – For use with paging. Not implemented yet.

  • after (str, optional) – For use with paging. Not implemented yet.

Raises
  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

A list of all possible player labels.

Return type

List[Label]

get_players(player_tags: Iterable[str], cls: Type[coc.players.Player] = <class 'coc.players.Player'>, load_game_data: Optional[bool] = None, **kwargs) AsyncIterator[coc.players.Player]

Get information about a multiple players by player tag. Player tags can be found either in game or by from clan member lists.

This returns a PlayerIterator which fetches the requested player tags in parallel.

Example

tags = [...]
async for player in Client.get_players(tags):
    print(player)
Parameters

player_tags (Iterable[str]) – An iterable of player tags to search for.

Raises

TypeError – The cls parameter must be a subclass of Player.

Yields

Player – A player matching one of the tags requested.

await get_season_rankings(league_id: int, season_id: int) List[coc.players.RankedPlayer]

Get league season rankings.

Note

League season information is available only for Legend League, with a league ID 29000021.

Parameters
  • league_id (str) – The League ID to search for.

  • season_id (str) – The Season ID to search for.

Raises
  • InvalidArgument – An invalid league_id or season_id was supplied. Currently the only league supported is legends.

  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

Top players for the requested season and league.

Return type

List[RankedPlayer]

await get_seasons(league_id: int = 29000021) List[str]

Get league seasons.

Note

League season information is available only for Legend League, with a league ID 29000021.

Parameters

league_id (str) – The League ID to search for. Defaults to the only league you can get season information for, legends.

Raises
  • InvalidArgument – An invalid league_id was supplied. Currently the only league supported is legends.

  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

The legend season IDs, in the form YYYY-MM, ie. 2020-04.

Return type

List[str]

get_spell(name: str, level: int = None, townhall: int = None) Optional[Union[Type[Spell], Spell]]

Get an uninitiated Spell object with the given name.

Note

You must have Spell metadata loaded in order to use this method. This means load_game_metadata of Client must be anything but LoadGameData.never.

Note

Please see game_data for more info on how to use initiated vs uninitiated models.

Example

troop = client.get_spell("Healing Spell")

for level, cost in enumerate(spell.upgrade_cost, start=1):
    print(f"{spell.name} has an upgrade cost of {cost} at Lv{level}")
Parameters
  • name (str) – The troop name, which must match in-game exactly, but is case-insensitive.

  • level (Optional[int]) – The level to pass into the construction of the Spell object. If this is present this will return an initiated_objects. This can be None, and you will get an uninitiated object.

  • townhall (Optional[int]) – The TH level to pass into the construction of the Spell object. If this is None, this will default to the TH level the level parameter is unlocked at.

Raises

RuntimeError – Troop and Spell game metadata must be loaded to use this feature.

Returns

If level is not None, this will return an initiated_objects otherwise, this will return an uninitiated_objects

If the spell is not found, this will return None.

Return type

Spell

get_troop(name: str, is_home_village: bool = True, level: int = None, townhall: int = None) Optional[Union[Type[Troop], Troop]]

Get an uninitiated Troop object with the given name.

Note

You must have Troop metadata loaded in order to use this method. This means load_game_metadata of Client must be anything but LoadGameData.never.

Note

Please see game_data for more info on how to use initiated vs uninitiated models.

Example

troop = client.get_troop("Barbarian")

for level, dps in enumerate(troop.dps, start=1):
    print(f"{troop.name} has {dps} DPS at Lv{level}")
Parameters
  • name (str) – The troop name, which must match in-game exactly, but is case-insensitive.

  • is_home_village (bool) – Whether the troop belongs to the home village or not. Defaults to True.

  • level (Optional[int]) – The level to pass into the construction of the Troop object. If this is present this will return an initiated_objects.

  • townhall (Optional[int]) – The TH level to pass into the construction of the Troop object. If this is None, this will default to the TH level the level parameter is unlocked at.

Raises

RuntimeError – Troop and Spell game metadata must be loaded to use this feature.

Returns

If level is not None, this will return an initiated_objects otherwise, this will return an uninitiated_objects

If the troop is not found, this will return None.

Return type

Troop

await get_warlog(clan_tag: str, cls: Type[coc.wars.ClanWarLogEntry] = <class 'coc.wars.ClanWarLogEntry'>, **kwargs) List[coc.wars.ClanWarLogEntry]

Retrieve a clan’s clan war log.

Note

Please see documentation for ClanWarLogEntry for different attributes which are present when the entry is a regular clan war or a league clan war. The difference can be found with ClanWarLogEntry.is_league_entry.

Parameters

clan_tag (str) – The clan tag to search for.

Raises
Returns

Entries in the warlog of the requested clan.

Return type

List[ClanWarLogEntry]

await login(email: str, password: str) None

Retrieves all keys and creates an HTTP connection ready for use.

Parameters
login_with_keys(*keys: str) None

Retrieves all keys and creates an HTTP connection ready for use.

Parameters

keys

Transform an army link from in-game into a list of troops and spells.

Note

You must have Troop and Spell game metadata loaded in order to use this method. This means load_game_metadata of Client must be anything but LoadGameData.never.

Example

troops, spells = client.parse_army_link("https://link.clashofclans.com/en?action=CopyArmy&army=u10x0-2x3s1x9-3x2")

for troop, quantity in troops:
    print("The user wants {} {}s. They each have {} DPS.".format(quantity, troop.name, troops.dps))

for spell, quantity in spells:
    print("The user wants {} {}s.".format(quantity, troop.name))
Parameters

link (str) – The army share link, as copied from in-game. It should look something like: https://link.clashofclans.com/en?action=CopyArmy&army=u10x0-2x3s1x9-3x2

Raises

RuntimeError – Troop and Spell game metadata must be loaded to use this feature.

Returns

A list of tuples containing the Troop or Spell object, and a quantity (1, 2, 3, 12 etc.) If none is found, this will still return 2 empty lists. If a troop isn’t found, it will default to a Barbarian, as this is how the game parses the links.

Return type

List[Tuple[Troop, int]], List[Tuple[Spell, int]]

await reset_keys(number_of_keys: Optional[int] = None) None

Manually reset any number of keys.

Under normal circumstances, this method should not need to be called.

Parameters

number_of_keys (int) – The number of keys to reset. Defaults to None - all keys.

await search_clans(*, name: Optional[str] = None, war_frequency: Optional[str] = None, location_id: Optional[int] = None, min_members: Optional[int] = None, max_members: Optional[int] = None, min_clan_points: Optional[int] = None, min_clan_level: Optional[int] = None, limit: Optional[int] = None, before: Optional[str] = None, after: Optional[str] = None, cls: Type[coc.clans.Clan] = <class 'coc.clans.Clan'>, **kwargs) List[coc.clans.Clan]

Search all clans by name and/or filtering the results using various criteria.

At least one filtering criteria must be defined and if name is used as part of search, it is required to be at least three characters long.

Parameters
  • name (str, optional) – The clan name.

  • war_frequency (str, optional) – The war frequency.

  • location_id (int, optional) – The location id.

  • min_members (int, optional) – The minimum number of members.

  • max_members (int, optional) – The maximum number of members.

  • min_clan_points (int, optional) – The minumum clan points.

  • min_clan_level (int, optional) – The minimum clan level.

  • limit (int) – The number of clans to search for.

Raises
  • RuntimeError – At least one filtering parameter must be passed.

  • TypeError – The cls parameter must be a subclass of Clan.

  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

A list of all clans found matching criteria provided.

Return type

List[Clan]

await search_leagues(*, limit: Optional[int] = None, before: Optional[str] = None, after: Optional[str] = None) List[coc.miscmodels.League]

Get list of leagues.

Parameters
  • limit (int) – Number of items to fetch. Defaults to None (all leagues).

  • before (str, optional) – For use with paging. Not implemented yet.

  • after (str, optional) – For use with paging. Not implemented yet.

Raises
  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

The requested leagues.

Return type

List[League]

await search_locations(*, limit: Optional[int] = None, before: Optional[str] = None, after: Optional[str] = None) List[coc.miscmodels.Location]

List all available locations

Parameters
  • limit (int, optional) – Number of items to fetch. Default is None, which returns all available locations

  • before (str, optional) – For use with paging. Not implemented yet.

  • after (str, optional) – For use with paging. Not implemented yet.

Raises
  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

The requested locations.

Return type

List[Location]

await verify_player_token(player_tag: str, token: str) bool

Verify player API token that can be found from the game settings.

This can be used to check that players own the game accounts they claim to own as they need to provide the one-time use API token that exists inside the game.

Parameters
  • player_tag (str) – The player tag to verify.

  • token (str) – The player’s API token to verify.

Raises
  • NotFound – No player was found with the supplied tag.

  • Maintenance – The API is currently in maintenance.

  • GatewayError – The API hit an unexpected gateway exception.

Returns

Whether the player tag and API token were a valid match.

Return type

bool

Events Client

The following details all valid operations for the EventsClient. This extends the Client class, and all methods from Client are valid with the EventsClient, too.

class coc.EventsClient(**options)

This is the client connection used to interact with the Clash of Clans API.

Parameters
  • key_count (int) – The amount of keys to use for this client. Maximum of 10. Defaults to 1.

  • key_names (str) – Default name for keys created to use for this client. All keys created or to be used with this client must have this name. Defaults to “Created with coc.py Client”.

  • throttle_limit (int) –

    The number of requests per token per second to send to the API. Once hitting this limit, the library will automatically throttle your requests.

    Note

    Setting this value too high may result in the API rate-limiting your requests. This means you cannot request for ~30-60 seconds.

    Warning

    Setting this value too high may result in your requests being deemed “API Abuse”, potentially resulting in an IP ban.

    Defaults to 10 requests per token, per second.

  • loop (asyncio.AbstractEventLoop, optional) – The asyncio.AbstractEventLoop to use for HTTP requests. An asyncio.get_event_loop() will be used if None is passed

  • correct_tags (bool) – Whether the client should correct tags before requesting them from the API. This process involves stripping tags of whitespace and adding a # prefix if not present. Defaults to True.

  • connector (aiohttp.BaseConnector) – The aiohttp connector to use. By default this is None.

  • timeout (float) – The number of seconds before timing out with an API query. Defaults to 30.

  • cache_max_size (int) – The max size of the internal cache layer. Defaults to 10 000. Set this to None to remove any cache layer.

  • load_game_data (LoadGameData) – The option for how coc.py will load game data. See initialising_game_data for more info.

loop

The loop that is used for HTTP requests

Type

asyncio.AbstractEventLoop

Methods:

add_clan_updates(*tags)

Add clan tags to receive updates for.

add_events(*events)

Shortcut to add many events at once.

add_player_updates(*tags)

Add player tags to receive events for.

add_war_updates(*tags)

Add clan tags to receive war events for.

close()

Closes the client and all running tasks.

dispatch(event_name, *args, **kwargs)

Dispatches an event listener matching the event_name parameter.

event(function)

A decorator or regular function that registers an event.

remove_clan_updates(*tags)

Remove clan tags that you receive events updates for.

remove_events(*events)

Shortcut to remove many events at once.

remove_player_updates(*tags)

Remove player tags that you receive events updates for.

remove_war_updates(*tags)

Remove player tags that you receive events updates for.

run_forever()

A blocking call which runs the loop and script.

add_clan_updates(*tags)

Add clan tags to receive updates for.

Parameters

*tags (str) – The clan tags to add. If you wish to pass in an iterable, you must unpack it with *.

Example

client.add_clan_updates("#tag1", "#tag2", "#tag3")

tags = ["#tag4", "#tag5", "#tag6"]
client.add_clan_updates(*tags)
add_events(*events)

Shortcut to add many events at once.

This method just iterates over EventsClient.listener().

Parameters

*events (function) – The event listener functions to add.

add_player_updates(*tags)

Add player tags to receive events for.

Parameters

\*tags (str) – The player tags to add. If you wish to pass in an iterable, you must unpack it with *.

Example

client.add_player_updates("#tag1", "#tag2", "#tag3")

tags = ["#tag4", "#tag5", "#tag6"]
client.add_player_updates(*tags)
add_war_updates(*tags)

Add clan tags to receive war events for.

Parameters

\*tags (str) – The clan tags to add that will receive war events. If you wish to pass in an iterable, you must unpack it with *.

Example

client.add_war_updates("#tag1", "#tag2", "#tag3")

tags = ["#tag4", "#tag5", "#tag6"]
client.add_war_updates(*tags)
close()

Closes the client and all running tasks.

dispatch(event_name: str, *args, **kwargs)

Dispatches an event listener matching the event_name parameter.

event(function)

A decorator or regular function that registers an event.

The function may be be a coroutine.

Parameters

function (function) – The function to be registered (not needed if used with a decorator)

Example

import coc

client = coc.login(...)

@client.event
@coc.ClanEvents.description_change()
async def player_donated_troops(old_player, new_player):
    print('{} has donated troops!'.format(new_player))
import coc

client = coc.login(...)

@client.event
@coc.ClientEvents.maintenance_start()
async def maintenance_has_started():
    print('maintenance has started!')

Note

The order of decorators is important - the @client.event one must lay above

Returns

function

Return type

The function registered

remove_clan_updates(*tags)

Remove clan tags that you receive events updates for.

Parameters

*tags (str) – The clan tags to remove. If you wish to pass in an iterable, you must unpack it with *.

Example

client.remove_clan_updates("#tag1", "#tag2", "#tag3")

tags = ["#tag4", "#tag5", "#tag6"]
client.remove_clan_updates(*tags)
remove_events(*events)

Shortcut to remove many events at once.

Parameters

*events (function) – The event listener functions to remove.

remove_player_updates(*tags)

Remove player tags that you receive events updates for.

Parameters

\*tags (str) – The player tags to remove. If you wish to pass in an iterable, you must unpack it with *.

Example

client.remove_player_updates("#tag1", "#tag2", "#tag3")

tags = ["#tag4", "#tag5", "#tag6"]
client.remove_player_updates(*tags)
remove_war_updates(*tags)

Remove player tags that you receive events updates for.

Parameters

\*tags (str) – The clan tags to remove that will receive war events. If you wish to pass in an iterable, you must unpack it with *.

Example

client.remove_war_updates("#tag1", "#tag2", "#tag3")

tags = ["#tag4", "#tag5", "#tag6"]
client.remove_war_updates(*tags)
run_forever()

A blocking call which runs the loop and script.

This is useful if you have no other clients to deal with and just wish to run the script and receive updates indefinately.

Roughly equivilant to:

try:
    client.loop.run_forever()
except KeyboardInterrupt:
    client.close()
finally:
    client.loop.close()